Listen to this episode on your phone! Pete Jenkins is an international speaker, adviser and trainer in Gamification. Pete took the number one spot on the “Gamification Gurus Power 100” in February 2016. Pete founded his company GAMIFICATION+ LTD and has since advised and trained companies of all sizes, both in the UK and internationally, on the use of gamification. He is also Chair of GamFed (the International Gamification Confederation), Continue Reading →
Listen to this episode on your phone! Scott Reinke is the Coordinator for Ball State Achievements at Ball State University. Ball State Achievements is an awesome new approach to retention of at-risk student through mobile gamification. Scott has always been passionate about games and wants to leverage their power in higher education. Daily, Scott is mostly running the achievements program, with things like communicating with students, coordinating with other university Continue Reading →
Listen to this episode on your phone! Yu-kai Chou is an Author and International Keynote Speaker and Lecturer on Gamification. He is the original creator of the gamification framework Octalysis, founder of The Octalysis Group and the author of Actionable Gamification. In 2003 he became one of the earliest pioneers in Gamification. In 2015, Yu-kai was rated #1 among the “Gamification Gurus Power 100” by RISE, and also awarded Continue Reading →
This episode is to help you understand the Professor Game podcast. We will run through basic things like who this podcast is for, what it is about, why we created Professor Game, how are the episodes structured, how can you participate and who is Rob Alvarez Bucholska. There might be a surprise towards the end… Listen to this episode on your phone!
If we want to get time and attention from our learners, let’s start by recognizing how important these are for them and how we can tap into their motivations for sustained and enduring learning. Once we start to think of our learning experiences this way, gamification can help make this come true.
The video series that Amy Jo Kim has available for free (I hope you read this before it stops being available, limited time offer!), is especially thought for innovative entrepreneurs who are developing products the world hasn’t seen before. As usual, my mind started wondering what this could be like for an educational setting. What if the innovative product is my class? How can I apply this? In this article, Continue Reading →
Recently read an article titled “AI is making it extremely easy for students to cheat” on Wired (thanks to IE Business School’s professor, Enrique Dans) which set me into thinking about the relevance of traditional evaluation methodologies once again. Continue Reading →
This year I had again the chance to give a talk at Online Educa Berlin (OEB), probably the major conference about online education in Europe. The experience of this conference, just like last year, is completely amazing. There were well over two thousand attendees and something around a hundred speakers. There were about ten talks going on simultaneously at any given time, so I was quite happy to see that our Continue Reading →
I have read several reviews of the conference (like Andrzej Marczewski’s at gamified.uk and Manuel Pimenta from Novabase), and one thing we seem to agree on is the sense of community that is starting to breed around gamification. It’s been several years since the industry was “formally” started, and lots of things have happened since, one of them that the hype around gamification seems to have at least started to fall. Continue Reading →
I recently bought a premium subscription to the #ProductGamificationSummit when I saw the speakers, and realized I want to hear from most of them. I saw the free option and it sounded tempting, but then saw also the pricing and thought it would be worth the buck, since I could watch all the talks on my schedule, along with a few goodies. So first of all, Vaida Jasiuleviciene (had to copy Continue Reading →