Why is EVERYONE Failing At Gamification? (WHAT’S REALLY GOING ON?) | Episode 439


Master the science of motivation and see how top experts do it right. Get the free 9-day “Core Drives in the Wild” email sequence here: professorgame.com/WildCD
Episode Summary
Rob Alvarez dissects three high-profile gamification failures (Disney’s hotel laundry leaderboards, Zynga’s FarmVille, and Yahoo Answers) to show how leaderboards, appointment mechanics, and point systems can destroy culture and community when applied without understanding underlying psychology. He argues each case over-relied on Black Hat Core Drives (loss/avoidance, scarcity, extrinsic ownership) while ignoring the White Hat motivations that sustain long-term engagement.
About the Host
Rob Alvarez is Head of Engagement Strategy, Europe at The Octalysis Group (TOG), a leading gamification and behavioral design consultancy. A globally recognized gamification strategist and TEDx speaker, he founded and hosts Professor Game, the #1 gamification podcast, and has interviewed hundreds of global experts. He designs evidence-based engagement systems that drive motivation, loyalty, and results, and teaches LEGO® SERIOUS PLAY® and gamification at top institutions including IE Business School, EFMD, and EBS University across Europe, the Americas, and Asia.
Key Takeaways
- Disney’s 2011 real-time leaderboard tracking hotel laundry workers (dubbed the “electronic whip”) relied entirely on Core Drives 2, 5, and 8 while ignoring Core Drive 1 (Epic Meaning) and Core Drive 3 (Empowerment), turning gamification into surveillance.
- FarmVille’s appointment mechanics manufactured short-term urgency through Core Drive 6 (Scarcity) and Core Drive 8 (Loss & Avoidance), but Black Hat motivation alone produces inevitable burn and churn over months or years.
- Yahoo Answers’ point system triggered the over-justification effect, replacing intrinsic Core Drive 5 (Social Influence) with extrinsic Core Drive 4 (Ownership), which degraded community quality into spam and one-word answers.
- Adding extrinsic rewards to an already intrinsically motivated community typically reduces rather than enhances quality of contribution.
Topics Covered
- [00:00] Why gamification destroys company culture
- [00:21] Adding mechanics without understanding psychology
- [02:59] Core Drives in the Wild email series
Free Resources and Get in Touch
- Core Drives in the Wild: Professor Game Free Guide
- Get Daily Value on Your Email
- Let’s chat about your gamification project
- YouTube
- Start Your Community on Skool for Free
- Ask a question
[02:59] Core Drives in the Wild email series
Rob Alvarez (02:59) you’re realizing now that your internal systems might be leaning a bit too close to that electronic whip or other of the strategies that we’re about to discuss, you cannot afford to just guess the solution. To help you navigate this safely, I put together a nine day email sequence called Core Drives in the Wild. Every day I send you a breakdown, every weekday in fact, I’ll send you a breakdown of a real world example from past guests in the podcast and from my consulting experience at the Octalysis group and I’ll be giving you some of the insights. Head over to the link in the description and get to the first case study sent into your inbox right away. So let’s get back into the disasters. Imagine millions of daily active users plummeting into a catastrophic drop. Massive leading gaming pioneer left scrambling. And why? Because players realized they weren’t having fun anymore. They were working a demanding anxiety inducing second job. very early in the 2010s, this company built one of the biggest games on Facebook. Their entire engagement model was built on the appointment mechanics. If you didn’t log back in at a very specific time to harvest, you would have them wither and die. This is pure black hat gamification. It relies very heavily on Core Drive scarcity and impatience. and Core Drive 8 loss and avoidance. Black Hat Motivation creates a massive short-term urgency. However, if you’re thinking of a game in terms of months or even years, you need to transition your users also into some of the White Hat Motivations. Otherwise, they will inevitably eventually burn and churn. The game? That was Farmville by Zynga. examine your retention mechanics. Are your users running and returning because they want to or because they are terrified of losing something that they have within the game? Rob Alvarez (04:58) Now let’s get into this thriving organic community of experts that turned into a punchline filled with spam, trolls, and useless one word answers. It got so bad, so bad that the platform, this new system that was built into it eventually had to shut down entirely. This massive web pioneer had built a Q and A platform where people genuinely enjoyed helping others, but they decided to gamify to boost these metrics. They introduced a point system. points for asking questions and points for answering questions. They accidentally replaced the intrinsic motivation, Core Drive 5 social influence, with extrinsic motivation, Core Drive 4 ownership and possession. This is known in behavioral economics as the over-justification effect. Throwing extrinsic points at intrinsically motivated people, and especially a community, does not enhance it in any way. It actually might kill its own soul. The platform you’re wondering? Yahoo Answers! So before adding points to a social system, ask yourself, does this reward the quality of the outcome? Does this reward the interactions or does it just increase the volume of the noise? So notice what Disney, Zynga and Yahoo have in common. They aren’t small companies. They had incredible resources, engineers, a lot of smart people, but they treated psychology like a simple UI feature. If you are designing a system for your employees or your users, you cannot afford to guess and hope you don’t accidentally build a burnout trap. So Protect your product, protect your culture, and let’s get the science right. Head over to the link below and get the core drives in the wild email sequence. Understand the science of motivation and don’t let your gamification strategy be the reason to say, that it is time to say that it’s game over. End of transcriptionDiscover more from Professor Game
Subscribe to get the latest posts sent to your email.