Ep 034 Creating virtual worlds with Professor Richard Bartle

Listen to this episode on your phone! Richard Bartle is best known for having co-written in 1978 the first virtual world, MUD (Multi-user dungeon), and for his 1996 Player Types model (killers, socializers, achievers, and explorers) which has seen widespread adoption by the MMO industry. His 2003 book, Designing Virtual Worlds, is the standard text on the subject, and he is an influential writer on all aspects of MMO design Continue Reading →

Russia 2018 FIFA World Cup Album and Gamification

As you probably guessed, this post is about the lightbulb moments of gamification I had while collecting the stickers for the album of the football (soccer) World Cup. Yes, I did collect it and, even better, just completed it recently (more on that here or at the bottom of this post). What is this album collecting thing you might ask? Glad you did because here I’ll briefly introduce what it’s about, Continue Reading →

Ep 029 Candis Best and her Game Design for Student Success (GDSS)

Listen to this episode on your phone! Candis Best is the Founder and CEO of Learningateway. Her career in higher education began as an adjunct professor. She has worked as a consultant, faculty member and subject matter expert for higher education institutions, companies and community-based organizations. Along the way, she added two masters degrees (business and psychology) and a doctorate in social welfare and policy development. Candis’ vision for Learningateway is Continue Reading →

Ep 028 Jonathan Peters talks about how to avoid self-hugging in gamification

Listen to this episode on your phone! Have you ever had an unresponsive or disconnected learner? Could you use great ideas to engage your audience? Are you ready to apply gamification to your programs? If you answered yes to any of these questions, then you are in the right place! Dr. Jonathan Peters has spent the last two decades studying why people do what they do, why they make the Continue Reading →

Ep 027 Amy Jo Kim shows the importance of finding the fun as a game designer

Listen to this episode on your phone! With a background in neuroscience, computer science, and psychology, Amy Jo Kim is part game designer, part web community architect. Her design credits include Rock Band, The Sims, Ultima Online, eBay, family.com, nytimes.com, indiegogo.com. and numerous startups. She’s well known for her 2000 book, Community Building on the Web, and her work applying game design to Web and mobile services. Kim holds a Continue Reading →