Michael Cosimini Uses Visuals to Create Games for Busy Doctors | Episode 135
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Michael Cosimini is an Assistant Professor of Clinical Pediatrics at the Keck School of Medicine of the University of Southern California and an attending physician at Children’s Hospital Los Angeles. He is a contributor and associated producer of the pediatric continuing medical education podcast Pediatrics Reviews and Perspectives and the designer of Empiric Pediatric, a 2-4 player card game used to teach guideline-based antibiotic use for medical students and residents.
Michael’s webpage is EmpiricGame.com and @MichaelCosimini on Twitter is the best way to reach him.
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Michael Cosimini is an Assistant Professor of Clinical Pediatrics at the Keck School of Medicine of the University of Southern California and an attending physician at Children’s Hospital Los Angeles. He is a contributor and associated producer of the pediatric continuing medical education podcast Pediatrics Reviews and Perspectives and the designer of Empiric Pediatric, a 2-4 player card game used to teach guideline-based antibiotic use for medical students and residents.
Michael’s webpage is EmpiricGame.com and @MichaelCosimini on Twitter is the best way to reach him.
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Palm Island, which is this very unique little 17 card solo game that you can play with your hands without even a table. It’s like your perfect buddy for quarantine or for, um, for at home, a solo game. So I think that’s one that I am really into right now. And then, uh, I’ve been playing Patchwork with my wife, which is, uh, a game designed just for two players, which is nice for, you know, the games that are designed just for two players and really work well in that setting. I think that’s a great one. Rob 23:53 Fantastic. Those are, those are probably great games. I haven’t seen or played any of the two but it sounds like they could be pretty exciting and we’re going to go, we usually have time for the extra random question. But this time, you know, after having two guests in medical education, I do have myself a question that could be a bit more specific to your field and it has to do with why do you think in particular like gamification and using games in your classroom in medical education has a specific impact? Like why would you say, you know, the medical field has something special that makes gamification and the use of games very, very useful for that field. Mike 24:33 I think those of us that are doing it right now have the advantage of not many people are doing it. So the novelty is really helping us for engagement because I think if anything, medical education is behind other fields and use of games and even probably, you know, as, as our students are, as time passes are probably more and more of our students will have used more and more games through their undergraduate and you know, whatever that’s before, um, and their, their school and then their undergraduate education. So I think, um, it’s probably going to be more and more of an expectation and those of us that are doing it now are kind of early on it in medical education games per se. I think medicine uses a lot of simulation and for very good reason, right? We have these very high stakes situations, like rare events that are very serious that we want to practice as much as we can with mannequins and with simulated situations for emergencies. So I think that there’s a lot of simulation going on already, but games not so much. Rob 25:23 I think it could also be a given precisely as you were mentioning. It’s not only the digital and the, you know the card games, but even the mannequins that’s a form of simulation as well. But I would say that in that sense you would actually have like a foot forward. Those people who have been doing a lot of simulation in the past as well, have they foot forward versus somebody who was just starting and saying, Oh why don’t we do these things like games and gamification and I do think that the whole experiential sort of situation so to speak would be a good foot forward that you have, which is actually a very positive thing for the field of medical education and I love your answer in that sense of at least for now being the novelty at some point. The good news is that there will be more people doing it. The other good news is that that means that probably things will start getting, you know, the quality will also be constantly improving. The, not bad news, but the difficult news is that we will have to be improving ourselves as well while the field continues to grow. So, you know, that’s exciting news is all I can say about that. For sure. So Mike, do you have any sort of final piece of advice or final words that you want to tell the audience before we move on? Mike 26:31 The last thing I think I would leave people with that’s worked very well for me is if you’re thinking about getting into a game for whatever the field that you’re in, I think get started on whatever social media is happening amongst your, the cohort of people that teach what you teach or whoever like your end-user is. I’ve had a Twitter account for my game for about a year and it’s really been a great opportunity to engage with experts in the area of infectious diseases to get their input on the design of the game, the content of the game. And just to kind of hear the chatter of the kind of things that they talk about what they think is important for doctors to know. Um, and that’s really been invaluable in designing the game. So I think there might not be a lot of other people at your institution that are interested in games and especially or interested in games in a very specific area that you are. But there are people more broadly that are, and I think find those people early and start like floating your ideas by them early. And that’s going to be a good way to start. Rob 27:27 So talking about connecting with people worldwide and using the internet for these things and finding sort of your tribe and your audience, how can we connect with you? How can we find Michael Cosimini in the world of the internet and their webpages, Twitter, like whatever it is that you want to share with us so he can connect with you. Mike 27:42 Yeah, I’m definitely, Twitter is the place if you want to engage with me, it’s just my full name. So Michael Cosimini, C, O, S, I, M, I, N. I, I’m at that and on the Twitter platform and then the game itself, well it’s out of print for um, Covid it has its own webpage with a print and play version and that’s empiricgame.com. Rob 28:01 Fantastic. Fantastic. Thank you very much for you know, especially in these times when you have your parental leave, your time is particularly valuable. So thank you very much for investing this time that you invested during the interview and of course if you’d had any preparation as well. Thank you very much for all of that, for all the wisdom that you dropped here, all your experience as well. However, at least for now and for today it is time to say that it’s game over. End of transcriptionDiscover more from Professor Game
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