Barbara Chamberlin Gets People Thinking About Games and Education | Episode 231
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Barbara Chamberlin directs research and development at the Learning Games Lab at New Mexico State University. She first started developing educational games in the early 90s and sought her doctorate to help guide ways research could inform the design of educational games. Her department creates research-based educational media such as games, apps, animations, videos, interactive programs and virtual reality experiences, for a wide range of audiences and content. Her Ph.D. is from the University of Virginia in educational technology.
Their shop is weird for a university: the primary goal is to develop educational media based on research. They function more as a non-profit educational design studio than a university department. As a result, they have a pretty big variety in what they create (innovativemedia.nmsu. edu and check the links on the side for sample products). Their most popular games are the Math Snacks suite of games; but we have some on financial literacy, science and health, etc.
Guest Links and Info


Barbara Chamberlin directs research and development at the Learning Games Lab at New Mexico State University. She first started developing educational games in the early 90s and sought her doctorate to help guide ways research could inform the design of educational games. Her department creates research-based educational media such as games, apps, animations, videos, interactive programs and virtual reality experiences, for a wide range of audiences and content. Her Ph.D. is from the University of Virginia in educational technology.
Their shop is weird for a university: the primary goal is to develop educational media based on research. They function more as a non-profit educational design studio than a university department. As a result, they have a pretty big variety in what they create (innovativemedia.nmsu.- Find their web at learninggameslab.org
- Work in representation
- Work and framework for ed game accessibility.
- Guiding principles for both accessibility and representation, and how we got there as a studio
- Kids as game designers
- Proposed guest: Matheus Cezarotto, Ph.D.
- Recommended books:
Some links below are affiliate links. As an Amazon Associate, I earn from qualifying purchases.
The Art of Game Design by Jesse Schell- The Transformational Framework: A Process Tool for the Development of Transformational Games by Sabrina Culyba
- Research for Designers by Gjoko Muratovski
- The Black Experience in Design: Identity, Expression & Reflection
- Favorite game: Wordle
- Core Drives in the Wild: Professor Game Free Guide
- Get Daily Value on Your Email
- Let’s chat about your gamification project
- YouTube
- Start Your Community on Skool for Free
- Ask a question
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