Russia 2018 FIFA World Cup Album and Gamification

As you probably guessed, this post is about the lightbulb moments of gamification I had while collecting the stickers for the album of the football (soccer) World Cup. Yes, I did collect it and, even better, just completed it recently (more on that here or at the bottom of this post). What is this album collecting thing you might ask? Glad you did because here I’ll briefly introduce what it’s about, Continue Reading →

Learning from games for your classroom: “Last Day on Earth: Survival”

First off, I want to thank a past guest of the podcast, Master Heebs, Mr. Hebert or Scott Hebert depending on who’s calling, for saying that his current favorite game is Last Day on Earth: Survival. I say this because I want to dedicate this whole post to some lessons that can be reapplied to education after analyzing (and playing!) this mobile game. So let’s get to it! I will Continue Reading →

My presentation at Gamification Europe

I’ve been meaning to write a full post about my experience in this awesome conference, but day to day operations of Professor Game (and life) has been keeping me way too busy, so for now, below you can find my presentation on Slideshare, a video recorded thanks to Aysu Erensoy (BIG thanks for this again!) from Gamification Turkey and some pictures as well thanks to my lovely wife, who also met many Continue Reading →

Storytelling and gamification in education

Originally posted here at Andrzej Marczewski’s Gamified UK A while ago, Andrzej Marczewski wrote “6 Tips for Short Term Gamification“, and there is one that stood out for me because of my experience creating interactive learning materials at IE Business School. As you might guess from the title it is about narrative and storytelling. What I’ve done in the past are learning materials that, purposefully, are short bursts of learning Continue Reading →

Amy Jo Kim’s Game Thinking got me thinking…

The video series that Amy Jo Kim has available for free (I hope you read this before it stops being available, limited time offer!), is especially thought for innovative entrepreneurs who are developing products the world hasn’t seen before. As usual, my mind started wondering what this could be like for an educational setting. What if the innovative product is my class? How can I apply this? In this article, Continue Reading →

Online Educa Berlin OEB16 and Gamification

This year I had again the chance to give a talk at Online Educa Berlin (OEB), probably the major conference about online education in Europe. The experience of this conference, just like last year, is completely amazing. There were well over two thousand attendees and something around a hundred speakers. There were about ten talks going on simultaneously at any given time, so I was quite happy to see that our Continue Reading →

GWC16, the sunrise of a gamification community?

I have read several reviews of the conference (like Andrzej Marczewski’s at gamified.uk and Manuel Pimenta from Novabase), and one thing we seem to agree on is the sense of community that is starting to breed around gamification. It’s been several years since the industry was “formally” started, and lots of things have happened since, one of them that the hype around gamification seems to have at least started to fall. Continue Reading →

#ProductGamificationSummit!

I recently bought a premium subscription to the #ProductGamificationSummit when I saw the speakers, and realized I want to hear from most of them. I saw the free option and it sounded tempting, but then saw also the pricing and thought it would be worth the buck, since I could watch all the talks on my schedule, along with a few goodies. So first of all, Vaida Jasiuleviciene (had to copy Continue Reading →