Richard Landers the optimistic skeptic in gamification | Episode 088

Listen to this episode on your phone! Richard N. Landers is an Associate Professor of Psychology at the University of Minnesota and holds the John P. Campbell Distinguished Professorship of Industrial-Organizational Psychology. His research concerns the use of innovative technologies in psychometric assessment, employee selection, adult learning, and research methods, with a recent focus on game-based assessment, gamification, artificial intelligence, unproctored and mobile Internet-based testing, virtual reality, and social media. His Continue Reading →

Naza Djafarova: open access resources for gamification in education | Episode 087

Listen to this episode on your phone! With 20 years of business and management experience, Naza has been instrumental in implementing innovative approaches to development, support and delivery of online and hybrid courses and programs with national and international partners. Her team became one of the most innovative and efficient distance education centers in Canada, has grown to be a leader in digital education and one of the largest providers Continue Reading →

Dustin Staats with board games and gamification in education | Episode 086

Listen to this episode on your phone! Dustin is with his beautiful and wonderful wife Grace living in Taiwan. Dustin teaches English at a university in Taipei and works in the field of education in other various capacities, including consulting and research. He is always looking for ways to create a more engaging classroom to develop a strong classroom culture to strengthen learning. This is how “Board Gaming with Education” Continue Reading →

Think about your audience and objective with Kevin Allen | Episode 085

Listen to this episode on your phone! Kevin Allen has had a 35-year career in the global ad industry where he was key to the transformation of powerhouses McCann Worldgroup, the Interpublic Group and Lowe Worldwide. Kevin worked with brands like MasterCard—developing the famous “Priceless” campaign, brought in $1 billion in revenues and was part of the mayor’s advisory team that prepared the way for the successful New York City Continue Reading →

Stakeholders and communication in gamification with Kerstin Oberprieler | Episode 084

Listen to this episode on your phone! Kerstin Oberprieler is award-winning gamification designer and Co-Founder of PentaQuest. She is also studying her Ph.D. in gamification. As a leading gamification academic and practitioner, Kerstin is pushing the boundaries of what is possible with gamification, building gamified solutions that are intuitive, highly effective, and engaging. Her recent clients include private businesses, government, not-for-profit organizations and schools, all seeking to engage their employees Continue Reading →

Gamification of Physical Activity with Dr. Dennis Kappen | Episode 083

Listen to this episode on your phone! Dr. Dennis L. Kappen, Professor at the Faculty of Applied Sciences and Technology, Humber College, Toronto, Canada, is a leading expert in UX design, human interaction design, industrial design, ergonomics and human factors, with more than 25 years experience in the field. His recent doctorate (2017) in Computer Science from the University of Ontario Institute of Technology, Canada, focused on assistive technology, older Continue Reading →

Sue Bohle with the Serious Play Conference 2019 | Episode 082

 Listen to this episode on your phone! Sue, for more than three decades, ran a national PR agency that focused first on tech and then on the game industry. The Bohle Company was Microsoft’s first PR agency. She launched Epson America. And then she turned to games, helping create the Game Developers Conference, promoting Penny Arcade Expos and working for most of the big video game companies. Along the Continue Reading →

Melissa Pilakowski, Games4Ed and Gamification! | Episode 081

Listen to this episode on your phone! Melissa Pilakowski teaches English/Language Arts in a small rural high school in Valentine, Nebraska. An advocate of innovation and gamified learning, she also hosts #games4ed on Thursday evenings. She uses blended learning and coaches other teachers trying to integrate technology into their classrooms. In general, Melissa is interested in anything related to literacy, innovation, technology, and how students learn. Melissa is mainly teaching Continue Reading →

Amy Jo Kim’s Game Thinking Masterclass 2019 | Episode 080

 Listen to this episode on your phone! With a background in neuroscience, computer science, and psychology, Amy Jo Kim is part game designer, part web community architect. Her design credits include Rock Band, The Sims, Ultima Online, eBay, family.com, nytimes.com, indiegogo.com. and numerous startups. She’s well known for her 2000 book, Community Building on the Web, and her work applying game design to Web and mobile services. Kim holds Continue Reading →

Market Research, Games, Gamification and Betty Adamou | Episode 079

Listen to this episode on your phone! Betty Adamou is the Founder of Research Through Gaming, Author of Games and Gamification in Market Research (Kogan Page Publishing, 2019), and a serious game designer specializing in market research and marketing. Adamou is the inventor of ResearchGames™ (a new research methodology) where she designs games as instruments for consumer research on behalf of Fortune 500 brands. She is frequently invited to give Continue Reading →